![]() So this is where my request for help and advice comes in. Even with basic projectile weapons and no armour at all these folks were pretty easy. Then there was a warp gate and some beastmen came out, fine so now I kill them and robots. Soldier controls are pretty unchanged and so far even the pathfinding has been behaving itself so perhaps Altar have finally spent some time on that front too! All in all I was pretty entertained by this game as I sat down to 'conquer' Mars and I whittled away a few hours shooting robots and building Geosondes and such. The tactical segments also look pretty good and although there's still an element of repetition involved it makes sense here as we're on Mars! There are still multiple map types to play on though which is always good fun and they all look pretty great, improved no end by the large screen resolutions (replacing the single option in AS) and a massive zoom capacity which literally shows the whole field of battle at once. Production behaves very competently but is also very simple to manage making pretty much every aspect of this game's interface fairly intuitive. Research is all dealt with on one screen, a vast improvement over Aftershock, and it's easy to assign topics and also to predict where they will lead in time. ![]() The base screen is pretty nice, clearly following the same style as the rest of the game in appearance, and personnel management is made simple and easy despite it playing a pretty large part in the game. Mars IS smaller than earth anyway so that does make sense but I'm guessing the number of territories is probably fairly similar between this and Aftermath given that the oceans on earth cover 2/3 of the planet! In the main game I was instantly hit by the size of Mars, very small compared to Earth in the previous games with some pretty huge looking territories. I like that, it takes me back to the happy days I spent playing Evil Genius It's immediately obvious from as early as the main menu that this game takes itself rather less seriously than it's predecessors with brighter colours and somewhat cartoony graphics. I have to say I've got off to a pretty good start with this one, it seems very different to both Aftermath and Aftershock, a good think considering my serious dislike of the latter. Ok so my recent playthrough of Aftershock has been pretty well documented, now it's the turn of Afterlight.
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